
Welcome to the virtual 1964/65 New York World’s Fair. Our project explores the use of 3D virtual environments as an educational tool to expand the understanding of science, technology, engineering and mathematics (STEM). Since their inception, World’s Fairs have been born from a societal desire to showcase the newest wonders of science and technology. Occurring at the beginning of the Space Age, the 1964/65 New York World’s Fair is an ideal environment through which to convey a wide array of STEM content. Visitors to this Fair were welcomed to a celebration of “better living through chemistry,” computers, the wonders of travel into outer space and exploration into the deepest regions of our own oceans. Our environments will take the user on numerous quests and games that explore the foundational STEM concepts related to the innovations showcased at the Fair.
You can follow our progress updates on Facebook and YouTube outlets. The icons to the right will take you directly to our pages.
Call for assistance. If you have images or materials pertaining to the Fair, please consider allowing us to digitize you holdings. They will be of tremendous value in our quest to create a detailed environment.
Please join us on our journey and Come Back to the Fair.




















